![]() ![]() ![]() The latter, I guess, is sort of funny if you think about it, but at the same time, you can see how different a tone Hitman 3 takes just by looking at its training mission and comparing it to the missions here. No impersonating ravers or wearing silly mascot costumes, this time out it’s all security guards, private detectives, and, in one mission, a completely different hitman. I’m not asking for Saints Row-style, over-the-top constant jokes, but it felt like every single mission here required Agent 47 to be - and look - deadly serious. In Hitman 3, by contrast, there’s none of that, no subtle wink here and there that lets you know the developers are aware of some of their game’s inherent absurdity. Sure, it’s pretty dark humour when we’re talking about beating someone to death with a blueberry muffin, or even watching as Agent 47 pretends to be a real estate agent and can’t figure out ways to talk about a house that don’t involve killing someone, but nonetheless, they made me laugh out loud. I know that sounds like a weird critique to have for a game that’s literally built around a guy who kills people for a living, but Hitman and Hitman 2 were, in their own way, hilarious. Or, to be more precise, it’s completely lacking the sense of humour that set the other games apart. It’s just that Hitman 3 is missing the things that made me love the past two Hitman games so much. And that’s not too say it’s a bad game, not by any stretch of the imagination. That’s not saying it won’t be at or near the top of my list come December - it’s far too early for that, and 2021 isn’t looking super-promising at the moment. I’m sad to report that I came away feeling a little disappointed. Even though it’s only January, I fully expected this one to wrap up the #1 spot on my year-end GOTY list, 11 months early. The first one in the current trilogy was one of my favourite games of all time, and then the second one may just have topped it. I went into Hitman 3 with pretty absurdly high expectations. For example, automatic weapons will simulate recoil with every bullet fired.Also on: PS4, PC, Xbox Series X, Xbox One, Switch Each weapon will also have unique haptic feedback, meaning they will all feel differently when used. To activate it, players need to gently push down on the R2 button until they feel a tension point that resists the pressure of pushing down on the button. Once the player is ready to fire their gun, they must push past that tension point, upon which they'll feel the click of the trigger. Every gun in the game will support the adaptive triggers, so as to make the action of firing weapons feel more authentic.Īs an example, Barbour explains how the game's Focus effect works. While using a sniper rifle, Focus will slow down time. RELATED: Hitman Series Reaches 70 Million Players In Time for 20th Anniversaryįirstly, Barbour confirms that Hitman 3on PS5 will boast 4K visuals, 60fps, HDR support, and faster load times, and IO will also offer free next-gen upgrades for anyone who buys the PlayStation 4 version, which is perfect considering how difficult it is to get a PS5 at the moment.īarbour then moves onto how the game will take advantage of the DualSense controller's features. ![]()
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